10/17/2008 10:26:14 AM
I'm working on it. :-)
Today I moved the mold spore to the end of the effects chain. It's better there - the wah doesn't disappear into the mix. A good use for it seems to be when I stop playing and let the repeats from the delay carry on by themselves - just adds a nice bit of variety to something that would be rather repetitive.
On the strength of that I moved my PS5 (pitch shifter with expression pedal) to the end of the chain too.
Putting the mold spore at the end of the chain in ring-mod mode is kind of interesting. The ring-mod is gated, so instead of the repeats fading gently away they kind of sputter out mechanically.
One limitation of the mold spore is that turning on the wah boosts the volume abruptly, and the ring-mod does the opposite - and both make an audible click when turned on - so turning them on and off mid performance is not so much of an option. That's ok though - I like working around limitations. :-)
Also I have been thinking about space elevator ambience. Maybe I should do two tracks - one music of space elevators, with ring-moddery, and one music for space elevators, with a bit of wah.
And also thinking about how to create a very long track without actually playing continuously for a very long time. Such as playing at double speed and an octave higher than intended, then slowing it down in post-production. Or making several loops of different lengths and playing them simultaneously. For instance, three loops of 13, 14 and 15 seconds respectively will not repeat exactly for 45.5 minutes. (As 13, 14 and 15 do not share any common factors the least common multiple is 13*14*15 = 2730 seconds = 45.5 minutes.)
(¡pɐǝɥ ɹnoʎ oʇ sƃuıɥʇ ǝƃuɐɹʇs op ʇɥƃıɯ ʇı oʇ ƃuıuǝʇsıן ʇɐɥʇ pǝıɹɹoʍ ɯɐ ı 'ɹǝʌǝʍoH)
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